It turns out that we never destroyed modal dialogs when closing
them, causing them to still linger in the scene graph even when
there were no references to them in the JS. The one case where
we don't want to destroy modal dialogs after being closed is
endSessionDialog, so provide a parameter that allows classes
to override this behavior.
Martin Pitt [Thu, 21 Mar 2013 08:07:23 +0000 (09:07 +0100)]
loginManager.js: Check for logind, not for systemd
It is possible to build systemd without logind, in which case
/sys/fs/cgroup/systemd would still exist. Check for /run/systemd/seats instead,
as recommended by systemd upstream.
For details, see:
<https://mail.gnome.org/archives/desktop-devel-list/2013-March/msg00092.html>
Rui Matos [Fri, 22 Mar 2013 15:21:18 +0000 (16:21 +0100)]
altTab: Move input focus to target window before dropping the grab
We chain up on _finish() to drop the grab and destroy the switcher
popup but we should activate the target window first because dropping
the grab results in the previously focused windows getting a focus in
event immediately followed by the focus out event from the target
window activation which we can easily avoid.
layout: Clip the window group when doing the startup animation
This ensures that when we have windows that are already visible,
like desktop icons, they don't fly across the screen from what
seems to be hyperspace to get into view.
Ray Strode [Mon, 25 Mar 2013 19:03:48 +0000 (15:03 -0400)]
background: don't load the same image more than once concurrently
If a background gets requested from the cache while it's still
being loaded from an earlier call, then there will be two concurrent
loads of the same file.
That concurrency is mitigates the effectiveness of the cache and
also causes leaks.
This commit consolidates file loads so that concurrency doesn't
happen.
BackgroundManager connects to the changed signal in
the backgrounds it manages.
The signal ids for the changed signal connectionss are stored
as state on the background manager object.
If the background being managed changes while the manager
is still loading the old background, then the signal id
variable can get out of sync with the background object being
managed.
This commit ties the signal id to the background objects themselves,
so there is no opportunity for them to desynchronize.
Ray Strode [Fri, 22 Mar 2013 19:03:04 +0000 (15:03 -0400)]
background: When updating actor content, evict old content from cache
Normally backgrounds get evicted from the cache when their actor is
destroyed. If the actor changes content without destroying itself,
though, we should evict the old content from the cache, too.
Ray Strode [Fri, 22 Mar 2013 19:01:29 +0000 (15:01 -0400)]
background: always add content to cache
We currently only add the first instance of a background
to the cache. This means if the actor associated with that
background is destroyed, the content will be evicted and
it will need to get reloaded, even if it's already loaded
on another actor.
This commit ensures every content gets added to the cache.
Florian Müllner [Sat, 23 Mar 2013 08:29:34 +0000 (09:29 +0100)]
dateMenu: Re-add special-casing of evolution-calendar
When commit 724a2bd7 changed the way to determine the default
calendar app, it dropped all special handling of evolution.
Unfortunately we still need it to not end up with the default
mail component, so add it back.
Florian Müllner [Fri, 22 Mar 2013 18:21:04 +0000 (19:21 +0100)]
grabHelper: Consider events that release the grab handled
Currently, if a button-press event results in releasing the last modal
grab (e.g. clicks outside the grabbed actors), we don't consider the
event handled and allow its emission to continue. If we consider
dismissing a grab as an action of its own, any additional action
triggered by the same event becomes an unexpected side effect.
Tweak the capture handler accordingly.
Adel Gadllah [Fri, 22 Mar 2013 16:19:26 +0000 (17:19 +0100)]
st-scroll-view-fade: Don't fade out gradient
The changes from commit b4f5f1e4617434 and b394d184cc7fa6 increased the
instructions required for the fade fragment shader. This is over the limit
for some hardware (like intel gen3), which causes the driver to fallback
to software rendering for the shader. The result is that painting a scrollview
that has a fade effect takes around 30 (!!) seconds.
So lets go back to the old effect for 3.8 until we find a solution.
screenShield: Remove blur and desaturation from lock screen
There's large performance issues with both the blur and desaturation
that make the screen shield hard to use on slower computers, and this
has always been a temporary stopgap until the user can pick a different
image for the lock screen.
grabHelper: Ensure we reset ignoreRelease when we drop our event handler
Since we drop our event handler, we won't see ever the release event
from the button press, so unset the flag so it doesn't muck with the
next time somebody takes a grab.
Owen W. Taylor [Thu, 14 Mar 2013 18:36:13 +0000 (14:36 -0400)]
Use Mutter fullscreen window tracking for hiding chrome and auto-minimize
Getting fullscreen window tracking right in GNOME Shell turned out to
be very hard, because it depended on details both how Mutter handled
fullscreen windows and the exact timing of that. Fullscreen tracking
and auto-minimization of fullscreen windows that lose their fullscreen
status has thus been implemented in Mutter: use that.
Neil Roberts [Tue, 12 Feb 2013 22:31:38 +0000 (22:31 +0000)]
Don't use ClutterX11TexturePixmap directly to embed docked windows
Previously when a client requests that a window should be docked the
shell would reparent the socket window onto the stage's window and
then use ClutterX11TexturePixmap to get a texture to represent the
window. This will not work if Clutter is no longer using the X11
winsys for example if it becomes its own display server. Instead this
patch leaves the socket window as a child of the root window and lets
mutter create a MetaWindow out of it. If Mutter is acting as a display
server then this mechanism will still work via the headless x server.
The ShellGtkEmbed instance now registers for notification of the
‘window-created’ signal of the display so that it can find the
MetaWindow that gets created to represent the socket window. When this
window is found it is prevented from being displayed on the screen by
setting the actor's opacity to 0. An input shape is then set on the
window to prevent it receiving any input.
Instead of being a subclass of ClutterX11TexturePixmap, ShellGtkEmbed
is now a subclass of ClutterClone. When the MetaWindow is found for
the socket window the clone's source is set to the invisible actor for
the window so it can be displayed in the panel as before.
The ShellEmbeddedWindow no longer needs to know what the stage is
because it no longer reparents the socket window. Therefore the
ShellTrayManager doesn't need to know the stage either so
shell_tray_manager_manage_stage has been replaced with just
shell_tray_manager_manage_screen.
WorkspaceThumbnails: animate the right workspace when creating by DND
To create a new workspace by dropping on the placeholder, we move all
the windows down one workspace and then wait for _checkWorkspaces() to
automatically create the empty one at the end.
This means that, from the implementation POV, the new workspace is not
the one created by DND but it's the last one, and this detail was exposed
in the UI because the animation was applied on that one.
Fix that by starting the animation manually from the DND code, and then
blocking the animation from happening when the new workspace is created
with a flag.
WorkspacesView: don't fail when doing window DND from the last workspace
DND of windows has a lot of side effects, including the possibility of
current workspace disappering from under our feet. We need to account
for that when trying to activate it.
DND: don't cancel a drag if the actor is destroyed inside acceptDrop
This happens in the case of Workspace/WorkspaceThumbnail: they call
meta_window_change_workspace_by_index(), which fires window-removed
on the old workspace, thus destroying the window clone.
Workspace/WorkspaceThumbnail: fix Clutter warnings from stacking code
Windows can be restacked at any time, including when the stackAbove
property of the window clone is being dragged, and thus parented to
the uiGroup. To do stacking properly, we need to skip it for the duration
of the drag, and sync it again at the end (which is already done by
mutter because of the workspace change)
Florian Müllner [Thu, 14 Mar 2013 18:08:46 +0000 (19:08 +0100)]
appDisplay: Use a custom LayoutManager for the AllView stack
ClutterBinLayout uses the maximum width/height of all children in
size requests and positions children according to the expand/align
properties. This means that the vertical position of folder popups
is not considered in size requests, so if the main view is smaller
than a folder popup's height and offset, the popup will be truncated
and/or mispositioned. Fix those cases by using a custom LayoutManager
that behaves like ClutterFixedLayout for height requests and like
ClutterBinLayout otherwise.
Florian Müllner [Fri, 15 Mar 2013 17:25:46 +0000 (18:25 +0100)]
login-dialog: Increase top/bottom padding
The login dialog has a maximum height set to prevent the user list
from growing indefinitively. However this approach fails if the
monitor height is smaller as said maximum, so add some additional
top/bottom padding to make sure there's some whitespace above/below
the user list in that case as well.